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1. Enemy List - in Player Features and Ideas Discussion [original thread]
Eh, this is more or less just people using a feature for a purpose CCP didn't intend... reminds me of Escrow. Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anymore.
- by Ritt Serras - at 2006.04.18 18:46:00
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2. Map Issue - in Player Features and Ideas Discussion [original thread]
It's the same way with whatever system you're actually in, too. Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anymore.
- by Ritt Serras - at 2006.04.18 18:44:00
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3. Drone Interface - in Player Features and Ideas Discussion [original thread]
Yeah. Too bad another "something doesnt work right" thread has become "man, the GUI friggin sucks" thread. Allways happens with stuff like this though. Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anymore.
- by Ritt Serras - at 2006.04.18 18:42:00
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4. Corp Logo's - in Player Features and Ideas Discussion [original thread]
Corp and Alliance (last I heard they only do custom alliance logos, but I might be wrong) logos are uploaded with patches. You have to speak to CCP about that. Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anymore.
- by Ritt Serras - at 2006.04.18 18:41:00
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5. courier missions: - in Player Features and Ideas Discussion [original thread]
Your agent is the suck. Command agents are 97% combat, 3% courier. Carebearing is also the suck. If you dont like combat missions go kill real players in 0.0 :P Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anym...
- by Ritt Serras - at 2006.04.18 18:39:00
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6. Paint your ship? - in Player Features and Ideas Discussion [original thread]
Yeah, I was thinking of City of Heroes when I saw this. City of Heroes (CoV also) has somewhere in the neighborhood of a billion different costume combinations. Every peice has something like 50 different color options and there are thousands of ...
- by Ritt Serras - at 2006.04.18 18:38:00
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7. Devs, please read - Move some of the agents out of Hageken! - in Player Features and Ideas Discussion [original thread]
Trust me, everyone would benefit from spreading the agents around more. I'm pretty sure that more systems than Hage suffer from it too. Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anymore.
- by Ritt Serras - at 2006.04.18 18:33:00
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8. Distress Beacon - in Player Features and Ideas Discussion [original thread]
I love this idea...! As for calling in faction reinforcements, there would have to be many caveats to that. 1) the ships would have to suck 2) only in high-security empire Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't ...
- by Ritt Serras - at 2006.04.18 18:31:00
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9. In Station FPS - in Player Features and Ideas Discussion [original thread]
The Jump to Lightspeed argument is kinda moot, as what you do in space can and does affect your ground character in SWG :P Still, while this idea is cool and has it's wow factor, there are SO MANY more important features to be taken care of first...
- by Ritt Serras - at 2006.04.18 18:13:00
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10. Hostile/friendly marking - in Player Features and Ideas Discussion [original thread]
You're totally hitting the wrong direction in this problem. Being able to see and check anyone who is in the system ruins a lot of tactical options. People need to be removed from local unless they speak in it, not made easier to see if the system...
- by Ritt Serras - at 2006.04.17 17:51:00
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11. seriously. EVE needs to get bigger - in Player Features and Ideas Discussion [original thread]
It's not that it's difficult for a single player to go out into 0.0 thats the problem. What most people need to realise is that to get into 0.0 isnt that hard, there are two things you have to do. Join a corp. Have said corp sponsored by the gover...
- by Ritt Serras - at 2006.04.17 17:48:00
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12. Ideas - in Player Features and Ideas Discussion [original thread]
This belongs in the new environments sticky at the top of the forum. Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anymore.
- by Ritt Serras - at 2006.04.17 17:32:00
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13. Serious Market Request - Dev's please read - in EVE General Discussion [original thread]
You sir, have BLOWN my mind. /signed Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anymore.
- by Ritt Serras - at 2006.04.17 17:27:00
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14. Implants for EW - in Player Features and Ideas Discussion [original thread]
EWar is too strong right now. We need an implant to mitigate Ewar... like +5% to sensor jam resistance. Weapons of choice: Missiles and Insults. EVE-Online: Because you aren't twelve anymore.
- by Ritt Serras - at 2006.04.17 17:12:00
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15. The ability to change character names and avatars. - in Player Features and Ideas Discussion [original thread]
Edited by: Ritt Serras on 17/04/2006 17:00:10 That's why we said looking at the character would link to "other known aliases" or something like that. No one could escape thier past, it would just be a way to be known as something else other th...
- by Ritt Serras - at 2006.04.17 16:59:00
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16. Devs, please read - Move some of the agents out of Hageken! - in Player Features and Ideas Discussion [original thread]
I can't even run a mission right now with 215 people in Hageken local - that's more than we have in Jita right now. And we all know how bad Jita can get. It feels like everyone's agent has been crammed there. I know there's been some agent swappin...
- by Ritt Serras - at 2006.04.17 16:53:00
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17. Idea: Give new caracters all basic learning lvl5 - in Test Server Feedback [original thread]
Bzzzzzt. This thread fails. You want to learn faster, you train learning skills. It's not that hard to figure out. You tell me "I have to train learning skills so it isnt a choice." Well, if you want to mine, you train mining skills. That's not a ...
- by Ritt Serras - at 2006.04.17 11:05:00
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18. Tactical Environments - in Player Features and Ideas Discussion [original thread]
I love the idea of wormholes in 0.0 to random other 0.0 areas. They would have to be completly random though, or you'd get gank-fests once an alliance realised how to read them - but the idea of putting together a very large angry force to go "inv...
- by Ritt Serras - at 2006.04.17 10:58:00
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19. Farms, Habitats, Economic options for players. - in Player Features and Ideas Discussion [original thread]
If you use em to make booster drugs, theres no need to play around in the new environments like the nebulas. I like the idea, but you'd have to make sure it didnt lead to turtling up or even worse, ISK inflation. Think about it, if alliances star...
- by Ritt Serras - at 2006.04.17 10:35:00
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20. Drone Interface - in Player Features and Ideas Discussion [original thread]
Even though this is where most of us stick our chat screens, you could put it on the left side of the overview. Or, even better, why not a Drones window? That would rock, then you could put it wherever it felt convienent for you, and minimize it i...
- by Ritt Serras - at 2006.04.17 10:29:00
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